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Well of Bones

War is a bloody affair for an infantryman. The war for expansion into a new world is no different for Jake Zimmar.  He would do anything to get out of combat—even join an obscure division of witch hunters and monster slayers.  Jake no longer fears the tales of his youth—the monsters are long gone if they ever existed at all.

 

Assigned to investigate some strange happenings on a small island colony, Jake and his new allies quickly find themselves in a different kind of struggle for survival. The age-old evil that stirs under the island is an evil beyond that of the creatures of myth.

 

A dark cave guards even darker secrets. Inside, Jake finds more blood... and long-forgotten nightmares made flesh.

 

Beware the Well of Bones

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Against the Rocks

Great Brenar won the war, but at what cost? The New World Colonies are changing for the worst. Walking nightmares roam the New World, consuming those in their path. Once again the Knights of Apollo fulfill their ancient calling to hunt down and destroy evil creatures, but this time, they use their own experience.

 

When Count Varro discovers corruption in the Holy Order of Apollo, he and his knights must bend or break. Adrift in turbulent circumstances, Jake must endure his own demons. Haunted by visions of those he lost, Jake’s soul is on the brink of deterioration. War can drive even the strongest minds to madness, and Jake has seen so much more than war.

 

Conditions on Delwhick are declining. The people of the Island colony have traded one occupying force for another. Anna struggles to keep her home afloat on these raging seas, but Admiral Kro is deadset on dashing it Against the Rocks. 

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